Authoring Examples: Difference between revisions
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The goal of this section is to provide concrete examples of how to create data files for whatever game system you choose. Although additional examples are included, the primary component of this section is a detailed walk-through that guides you through the evolution of fully operational data files for the Savage Worlds game system. Starting with the Skeleton data files provided by the Kit, you'll witness how the entire process unfolds. Simply click on the topics below to see examples of how to use the Kit. | The goal of this section is to provide concrete examples of how to create data files for whatever game system you choose. Although additional examples are included, the primary component of this section is a detailed walk-through that guides you through the evolution of fully operational data files for the Savage Worlds game system. Starting with the Skeleton data files provided by the Kit, you'll witness how the entire process unfolds. Simply click on the topics below to see examples of how to use the Kit. | ||
==Sample Data Files== | |||
To simplify the creation of custom data files for a new game system, the Kit provides the Skeleton data files as a robust starting point. The Authoring Kit Sample game system provides a working example that builds directly on top of the Skeleton data files. The topics below delve into the various facets of these data files that you'll likely want to become familiar with. | |||
*{{fl|Overview of Data Files (Skeleton)}} | |||
*{{fl|Structural Elements Provided (Skeleton)}} | |||
*{{fl|Visual Elements Provided (Skeleton)}} | |||
*{{fl|How Various Pieces Interact (Skeleton)}} | |||
==Savage Worlds Walk-Through== | |||
*{{fl|Savage Worlds Walk-Through}} | *{{fl|Savage Worlds Walk-Through}} | ||
==Miscellaneous Examples== | |||
* | *{{tbd}} |
Revision as of 23:20, 16 December 2008
Context: HL Kit
The goal of this section is to provide concrete examples of how to create data files for whatever game system you choose. Although additional examples are included, the primary component of this section is a detailed walk-through that guides you through the evolution of fully operational data files for the Savage Worlds game system. Starting with the Skeleton data files provided by the Kit, you'll witness how the entire process unfolds. Simply click on the topics below to see examples of how to use the Kit.
Sample Data Files
To simplify the creation of custom data files for a new game system, the Kit provides the Skeleton data files as a robust starting point. The Authoring Kit Sample game system provides a working example that builds directly on top of the Skeleton data files. The topics below delve into the various facets of these data files that you'll likely want to become familiar with.
- Overview of Data Files (Skeleton)
- Structural Elements Provided (Skeleton)
- Visual Elements Provided (Skeleton)
- How Various Pieces Interact (Skeleton)
Savage Worlds Walk-Through
Miscellaneous Examples
- [TBD]