Savage Worlds Walk-Through: Difference between revisions
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{{context|Authoring Examples}} | {{context|Authoring Examples}} | ||
==Overview=== | |||
This section of the documentation outlines the evolutionary process of the Savage Worlds data files. It provides a technical walk-through of how the Skeleton data files provided with the Kit were converted into the fully functional data files for Savage Worlds. The process is outlined in a step-wise fashion that you can follow along with if you wish or simply use as a reference. For steps that involve the entry of numerous data elements (e.g. attributes, skills, edges, etc.), a few key examples are outlined and the rest remain as an exercise if you wish. Alternately, you can simply review them within the completed Savage Worlds files that have everything already implemented for you. | This section of the documentation outlines the evolutionary process of the Savage Worlds data files. It provides a technical walk-through of how the Skeleton data files provided with the Kit were converted into the fully functional data files for Savage Worlds. The process is outlined in a step-wise fashion that you can follow along with if you wish or simply use as a reference. For steps that involve the entry of numerous data elements (e.g. attributes, skills, edges, etc.), a few key examples are outlined and the rest remain as an exercise if you wish. Alternately, you can simply review them within the completed Savage Worlds files that have everything already implemented for you. | ||
==What | ==What We Assume== | ||
This walk-through assumes you have a basic familiarity with the Savage Worlds game system from Great White Games, since our goal is to develop data files for that game system. If you aren't familiar with the game, the first step is to get up to speed on the basics. This can be easily accomplished by reviewing the free "Test Drive" rules for Savage Worlds, which can be found online. Just go to the [http://www.greatwhitegames.com Great White Games website] and you should find the file in the Downloads section. If you have trouble locating the file, you can use this [http://www.lonewolfdevel.com/downloads/savage-worlds-test-drive.pdf mirror link]. | This walk-through assumes you have a basic familiarity with the Savage Worlds game system from Great White Games, since our goal is to develop data files for that game system. If you aren't familiar with the game, the first step is to get up to speed on the basics. This can be easily accomplished by reviewing the free "Test Drive" rules for Savage Worlds, which can be found online. Just go to the [http://www.greatwhitegames.com Great White Games website] and you should find the file in the Downloads section. If you have trouble locating the file, you can use this [http://www.lonewolfdevel.com/downloads/savage-worlds-test-drive.pdf mirror link]. | ||
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*Notepad++ - [http://notepad-plus.sourceforge.net] | *Notepad++ - [http://notepad-plus.sourceforge.net] | ||
*EditPad Lite - [http://www.editpadpro.com/editpadlite.html] | *EditPad Lite - [http://www.editpadpro.com/editpadlite.html] | ||
*Textpad.com - [http://textpad.com] | *Textpad.com - [http://www.textpad.com] | ||
*XMLMarker - [http://www.symbolclick.com] | |||
==Creating the Savage Worlds Data Files== | ==Creating the Savage Worlds Data Files== |
Revision as of 08:06, 17 December 2008
Context: HL Kit … Authoring Examples
Overview=
This section of the documentation outlines the evolutionary process of the Savage Worlds data files. It provides a technical walk-through of how the Skeleton data files provided with the Kit were converted into the fully functional data files for Savage Worlds. The process is outlined in a step-wise fashion that you can follow along with if you wish or simply use as a reference. For steps that involve the entry of numerous data elements (e.g. attributes, skills, edges, etc.), a few key examples are outlined and the rest remain as an exercise if you wish. Alternately, you can simply review them within the completed Savage Worlds files that have everything already implemented for you.
What We Assume
This walk-through assumes you have a basic familiarity with the Savage Worlds game system from Great White Games, since our goal is to develop data files for that game system. If you aren't familiar with the game, the first step is to get up to speed on the basics. This can be easily accomplished by reviewing the free "Test Drive" rules for Savage Worlds, which can be found online. Just go to the Great White Games website and you should find the file in the Downloads section. If you have trouble locating the file, you can use this mirror link.
We also assume that you've familiarized yourself with the rest of the Kit documentation and all of the core concepts. Regular references will be made to the terms, concepts, and mechanisms that are introduced by the Kit. At a minimum, you must be comfortable with the material presented in the Basic Concepts and Terminology section.
If you have not done so yet, you will likely benefit by reviewing the organization and content of the Skeleton/Sample data files. Since the Savage Worlds data files start with the Skeleton data files and evolve from there, you'll probably find that extra context to be helpful.
Lastly, you will need a text editor that allows you to edit XML files. You can get by with the Notepad editor included with Windows, but that editor is extremely limited in what it offers, so we recommend you use something with a little bit more functionality if at all possible. Numerous text editors are available for free online that will work well, while commercial tools are also available. A few good options are listed below:
Creating the Savage Worlds Data Files
The topics below follow the evolutionary process from start to finish. If this is your first time reading through this documentation, we strongly recommend that you read through these topics in the order presented, as each one builds upon changes made in the previous stages. After an initial reading, you can return to the topics that most closely pertain to whatever task you are working on within your own data files.
- The First Steps
- Develop Your Plan
- Initial Changes
- Traits
- Attributes
- Skills
- Derived Traits
- Resources
- Basics of Arcane Backgrounds
- Races and Racial Abilities
- Verifying Actor Pre-Requisites
- Encumbrance
- Hindrance Support
- Adding Hindrances
- Countering Hindrances
- Edge Support
- Adding Edges
- Revise Configuration Form
- Prune Extraneous Material
- A Tab for Skills
- Revise "Basics" Tab
- Incrementer Behavior
- Add an "Edges" Tab
- Character Creation Logic
- Revise Adjustments
- More on Arcane Backgrounds
- Add an "Arcane" Tab
- Refining Arcane Backgrounds and Powers
- Synthesizing Descriptions for Display
- Refining the "Arcane" Tab
- Damage
- Revamp the "Static" Panel
- Advancement
- Revise Journal Tab
- Equipment
- Weapons
- Armor
- Gear and Load Limit
- Natural Weapons
- Special Weapons
- Conferring Edges and Hindrances
- Injuries
- Fright
- x
- x
- x
- x
- x
- x