Initiative (Savage): Difference between revisions
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As mentioned in the previous section on the Tactical Console, initiative is usually pretty simple to implement. However, Savage Worlds uses a deck of playing cards for initiative. That requires a bit more work, so this topic works through the various steps involved in setting up such an initiative mechanism within HL. | As mentioned in the previous section on the Tactical Console, initiative is usually pretty simple to implement. However, Savage Worlds uses a deck of playing cards for initiative. That requires a bit more work, so this topic works through the various steps involved in setting up such an initiative mechanism within HL. | ||
===Orientation=== | |||
===Modeling a Deck of Cards=== | |||
===Issuing an Initiative=== | |||
@initiative | |||
@tiebreaker | |||
===Configuring the Initiative Behavior=== | |||
per-turn | |||
bounds | |||
===Forcing a Re-Shuffle=== | |||
===Omitting Held Cards from Re-Shuffle=== | |||
===Eliminate Initiative Adjustment=== | |||
===Displaying Cards=== | |||
===Revising the Display=== |
Revision as of 03:11, 27 January 2009
Context: HL Kit … Authoring Examples … Savage Worlds Walk-Through
Overview
As mentioned in the previous section on the Tactical Console, initiative is usually pretty simple to implement. However, Savage Worlds uses a deck of playing cards for initiative. That requires a bit more work, so this topic works through the various steps involved in setting up such an initiative mechanism within HL.
Orientation
Modeling a Deck of Cards
Issuing an Initiative
@initiative @tiebreaker
Configuring the Initiative Behavior
per-turn bounds