Creature Refinement (Savage): Difference between revisions

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===Overview===
===Overview===
We've now got the ability to define and customize creatures in place. However, there are still a fair number of tasks we need to complete before creatures are fully handled. The sections below address these remaining issues.


===Managing Abilities===
===Managing Abilities===

Revision as of 09:22, 7 February 2009

Context: HL Kit … Authoring Examples … Savage Worlds Walk-Through 

Overview

We've now got the ability to define and customize creatures in place. However, there are still a fair number of tasks we need to complete before creatures are fully handled. The sections below address these remaining issues.

Managing Abilities

  • race-specific abilities
  • creature-specific abilities
    • shared abilities with races
    • separate file to hold all of the general/shared abilities
  • default abilities that can be added to any creature
    • identifying the abilities distinctly from other abilities via tag

Defining Complete Creatures

  • walk-through of three different creatures

New Abilities Tab

  • allow user to specify facets of dynamic abilities that are needed (value/text)
  • User.NeedText and User.NeedValue tags

Cleanup the Interface

  • Resource Revisions
  • Basics Tab
  • Skills Tabs

Validation Rules

  • new validation rule for creature type
  • need ContainerReq tests for race and creature validation things

Output Revisions

  • show "creature type" instead of Race within character sheet
  • same for statblock output

Custom Creatures

  • define a "custom" creature that allows the author to create whatever he wants
  • define a "custom" ability that allows the author to annotate the behaviors without actually creating a new ability in the Editor
    • just like custom containers