Manipulation of Visual Elements: Difference between revisions

From HLKitWiki
Jump to navigationJump to search
New page: Category:Basic Concepts and Terminology [Context: HL KitBasic Concepts and Terminology] ==Overview== In addition to getting the underlying game mechanics correct...
 
Line 10: Line 10:
There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.
There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.


*{{fl|Screen Vs. Output}}
*{{fl|Screen Vs. Print Output}}
*{{fl|How Visual Elements Behave}}
*{{fl|How Visual Elements Behave}}
*{{fl|Positioning Portals Within Templates}}
*{{fl|Positioning Portals Within Templates}}

Revision as of 01:59, 19 November 2008

[Context: HL Kit … Basic Concepts and Terminology]

Overview

In addition to getting the underlying game mechanics correct, you'll also need to effectively present the information to the user and allow him to create a character. The overall hierarchy of visual elements has already been described. This section delves into the process of successfully manipulating those visual elements to achieve an interface that works smoothly.

Topics

There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.