Manipulation of Visual Elements: Difference between revisions
From HLKitWiki
Jump to navigationJump to search
Line 14: | Line 14: | ||
*{{fl|Positioning Portals Within Templates}} | *{{fl|Positioning Portals Within Templates}} | ||
*{{fl|Dynamically Changing Styles}} | *{{fl|Dynamically Changing Styles}} | ||
*{{fl|Tables | *{{fl|Working With Tables}} | ||
*{{fl|Keyboard Tab Order}} | *{{fl|Keyboard Tab Order}} | ||
*{{fl|Rendering Templates and Layouts}} | *{{fl|Rendering Templates and Layouts}} |
Revision as of 08:57, 19 November 2008
[Context: HL Kit … Basic Concepts and Terminology]
Overview
In addition to getting the underlying game mechanics correct, you'll also need to effectively present the information to the user and allow him to create a character. The overall hierarchy of visual elements has already been described. This section delves into the process of successfully manipulating those visual elements to achieve an interface that works smoothly.
Topics
There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.