EnMasse Element (Data): Difference between revisions

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The "enmasse" element also possesses child elements that pertain to the automatically added things. The list of these child elements is below. Click on the link to access the details for each element.
The "enmasse" element also possesses child elements that pertain to the automatically added things. The list of these child elements is below and must appear in the order shown. Click on the link to access the details for each element.


:{| class="infotable"
:{| class="infotable"

Revision as of 10:56, 24 November 2008

Context: HL Kit … Kit Reference … Structural File Reference 

The "enmasse" Element

For every game system, there will be related things that must be added to every actor. These things can be identified through the use of the "enmasse" element. The complete list of attributes for this element is below.

PCDATA Text – This tag expression identifies the group of related things that should be added to every actor. Every thing that satisfies the tag expression is added.

The "enmasse" element also possesses child elements that pertain to the automatically added things. The list of these child elements is below and must appear in the order shown. Click on the link to access the details for each element.

autotag A single "autotag" element may appear as defined by the given link. This element specifies a tag that is automatically assigned to each added thing.

Example

The following example demonstrates what an "enmasse" element might look like. All default values are assumed for optional attributes.

<enmasse><![CDATA[component.Attribute]]>
  <autotag group="TheGroup" tag="TheTag"/>
  </enmasse>