Skeleton File Changes V3.1
Context: HL Kit … Kit Reference … Skeleton Data File Revision History
File: "definition.def"
Line 24: Eliminate the "manualroot" attribute so that the manual location uses the default.
Line 46: Replace the "required" attribute with "3.1" instead of "3.0".
File: "tags.1st"
Line 52: Insert the new tag shown below.
<value id="NoAutoName"/>
Line 65: Insert the new tag shown below.
<value id="Dead"/>
Line 79: Rename the "Column1" tag to "Traits".
Line 90: Insert the new tag shown below.
<value id="StartEquip" name="Gear starts out equipped"/>
Line 245: Insert the new tag group definition shown below.
<group id="DomainTerm" dynamic="yes"> <value id="Domain"/> </group>
Line 254: Insert the new tag shown below.
<value id="CenterName"/>
Line 256: Insert the new tag group definitions shown below.
<group id="ChooseSrc1" visible="no"> <value id="Thing" name="All Things"/> <value id="Container" name="All Picks on Container"/> <value id="Hero" name="All Picks on Hero"/> </group> <group id="ChooseSrc2" visible="no"> <value id="Thing" name="All Things"/> <value id="Container" name="All Picks on Container"/> <value id="Hero" name="All Picks on Hero"/> </group>
File: "advancement.core"
Line 19: Added the "Notation" tag shown below.
<value id="Notation"/>
Line 160: Insert new logic to handle notation advancements at the start of the Eval script, as shown below.
~if this advancement has an annotation, there is no user-selection, so build ~the name from our pieces and we're done if (tagis[Advance.Notation] <> 0) then perform gizmo.child[advDetails].setfocus field[livename].text = field[name].text & ": " & focus.field[advUser].text done endif
File: "components.core"
Line 273: Change the reference to the "component.Ability" tag to "component.shortname".
Line 278: Change the reference to the "component.Ability" tag to "component.shortname".
Line 283: Insert the code below to use the standard name if no short name is defined.
~if we don't have a short name, just use the regular name if (empty(short) <> 0) then short = name endif
Line 337: Insert the new "UserSelect" component definition that is provided below.
<component
id="UserSelect"
name="User Selection">
<!-- Text to display with the checkbox
NOTE! If this field is empty, it means NO checkbox is shown for the pick.
-->
<field
id="usrChkText"
name="Checkbox Text"
type="derived"
maxlength="100">
</field>
<!-- Indicates whether the checkbox is selected is not -->
<field
id="usrIsCheck"
name="Checked?"
type="user"
minvalue="0"
maxvalue="1">
</field>
<!-- Label associated with the first thing-based menu -->
<field
id="usrLabel1"
name="Thing Menu Label #1"
type="static"
maxlength="50">
</field>
<!-- Tracks the first selection made when a menu choice is required -->
<field
id="usrChosen1"
name="Chosen Thing / Pick #1"
type="user"
style="menu">
</field>
<!-- Candidate tagexpr used to determine which picks/things are shown in menu #1
NOTE! If this field is empty, it means NO first menu is shown for the pick.
-->
<field
id="usrCandid1"
name="Candidate TagExpr for Menu #1"
type="derived"
maxlength="1000"
defvalue="">
</field>
<!-- Source to pull choices from within menu #1 -->
<field
id="usrSource1"
name="Source for Menu #1 Choices"
type="derived">
<!-- Determine the source to choose from based on the tag, defaulting to "Hero" -->
<calculate phase="Render" priority="10000"><![CDATA[
if (tagis[ChooseSrc1.Thing] <> 0) then
@value = 0
elseif (tagis[ChooseSrc1.Container] <> 0) then
@value = 1
elseif (tagis[ChooseSrc1.Hero] <> 0) then
@value = 2
else
@value = 2
endif
]]></calculate>
</field>
<!-- Label associated with the second thing-based menu -->
<field
id="usrLabel2"
name="Thing Menu Label #2"
type="static"
maxlength="50">
</field>
<!-- Tracks the second selection made when a menu choice is required -->
<field
id="usrChosen2"
name="Chosen Thing / Pick #2"
type="user"
style="menu">
</field>
<!-- Candidate tagexpr used to determine which picks/things are shown in menu #2
NOTE! If this field is empty, it means NO second menu is shown for the pick.
-->
<field
id="usrCandid2"
name="Candidate TagExpr for Menu #2"
type="derived"
maxlength="1000"
defvalue="">
</field>
<!-- Source to pull choices from within menu #2 -->
<field
id="usrSource2"
name="Source for Menu #2 Choices"
type="derived">
<!-- Determine the source to choose from based on the tag, defaulting to "Hero" -->
<calculate phase="Render" priority="10000"><![CDATA[
if (tagis[ChooseSrc2.Thing] <> 0) then
@value = 0
elseif (tagis[ChooseSrc2.Container] <> 0) then
@value = 1
elseif (tagis[ChooseSrc2.Hero] <> 0) then
@value = 2
else
@value = 2
endif
]]></calculate>
</field>
<!-- Label associated with the array-based menu -->
<field
id="usrLabelAr"
name="Array Menu Label"
type="static"
maxlength="50">
</field>
<!-- Array of text items user can select from
NOTE! If the 0th element is empty, it means NO menu is shown for the pick.
-->
<field
id="usrArray"
name="Array of Items to Choose"
type="derived"
style="array"
arrayrows="10"
maxlength="30">
</field>
<!-- Item selected from the array -->
<field
id="usrSelect"
name="Selected Item in Array"
type="user"
maxlength="30">
</field>
<!-- Initialize the current array-based selection from the array if not defined -->
<creation><![CDATA[
if (empty(field[usrArray].arraytext[0]) = 0) then
if (field[usrSelect].isempty <> 0) then
field[usrSelect].text = field[usrArray].arraytext[0]
endif
endif
]]></creation>
<!-- Integrate the various user selections into the name of the pick
NOTE! Must be scheduled after the "shortname" field is synthesized at Render/100.
-->
<eval index="1" phase="Render" priority="500"><![CDATA[
~if we're not supposed to auto-amend the name for this pick, we're done
if (tagis[User.NoAutoName] <> 0) then
done
endif
~if we have thing-based menus, determine the text to append to the name
var choices as string
if (field[usrCandid1].isempty = 0) then
if (field[usrChosen1].ischosen <> 0) then
choices = field[usrChosen1].chosen.field[name].text
else
choices = "-Choose-"
endif
if (field[usrChosen2].ischosen <> 0) then
choices &= ", " & field[usrChosen2].chosen.field[name].text
endif
~if we have an array-based menu, determine the text to append
elseif (empty(field[usrArray].arraytext[0]) = 0) then
choices = field[usrSelect].text
~if we have a selected checkbox, determine the text to append
elseif (field[usrChkText].isempty = 0) then
if (field[usrIsCheck].value <> 0) then
choices = field[usrChkText].text
endif
endif
~if we have no text to append, we're done
if (empty(choices) <> 0) then
done
endif
~add the selection to both the livename and shortname (if present) fields
field[livename].text = field[name].text & ": " & choices
if (tagis[component.shortname] <> 0) then
field[shortname].text &= " (" & choices & ")"
endif
]]></eval>
<!-- Report a validation error if no selection has been made for a menu selection -->
<evalrule phase="Validate" priority="10000" message="You must choose an option" summary="Choose!"><![CDATA[
~determine the number of menus that NEED selection
~Note: Remember that a non-empty tagexpr field indicates menu selection is used.
var needed as number
needed = !field[usrCandid1].isempty + !field[usrCandid2].isempty
needed += !empty(field[usrArray].arraytext[0])
~determine the number of menus that HAVE selections
var actual as number
if (field[usrCandid1].isempty = 0) then
actual += field[usrChosen1].ischosen
endif
if (field[usrCandid2].isempty = 0) then
actual += field[usrChosen2].ischosen
endif
if (field[usrSelect].isempty = 0) then
actual += 1
endif
~if the user has chosen something whenever required, we're valid
if (actual >= needed) then
@valid = 1
done
endif
~mark any associated tab as invalid
if (ispanel <> 0) then
linkvalid = 0
endif
]]></evalrule>
</component>
Line 400: Add the new Eval script below to the "Domain" component.
<eval index="1" phase="Render" priority="500"><![CDATA[
~if we don't need a domain, there's nothing to do
if (tagis[User.NeedDomain] = 0) then
done
endif
~if we're not supposed to auto-amend the name for this pick, we're done
if (tagis[User.NoAutoName] <> 0) then
done
endif
~if we don't have a domain, use a placeholder for it
var domain as string
if (field[domDomain].isempty = 0) then
domain = field[domDomain].text
else
domain = "????"
endif
~add the domain to both the livename and shortname (if present) fields
field[livename].text = field[name].text & ": " & domain
if (tagis[component.shortname] <> 0) then
field[shortname].text &= " (" & domain & ")"
endif
]]></eval>
Line 401: Replace the original Eval script with the new one shown below.
<evalrule index="1" phase="Validate" priority="9000" message="????"><![CDATA[
~if no domain is needed or the domain is specified, we're valid
if (tagis[User.NeedDomain] = 0) then
@valid = 1
elseif (field[domDomain].isempty = 0) then
@valid = 1
endif
~if we're valid, get out of here
if (@valid <> 0) then
done
endif
~if we have a linked panel, flag it as invalid
if (ispanel <> 0) then
linkvalid = 0
endif
~synthesize an appropriate message using the correct domain term
var term as string
term = tagnames[DomainTerm.?]
if (empty(term) <> 0) then
term = "Domain"
endif
@message = term & " must be specified"
]]></evalrule>
File: "actor.str"
Line 163: Change the reference to the "trtLeft" field to "trtUser".
Line 221: Replace the Eval script with the revised script below.
<eval index="1" phase="Final" priority="1000"><![CDATA[
~if no damage has been incurred, assign a tag to indicate that state
if (field[acHPNow].value >= field[acHPMax].value) then
perform hero.assign[Hero.NoDamage]
~if the hero is dead or otherwise out of combat, indicate that state
elseif (field[acHPNow].value = 0) then
perform hero.assign[Hero.Dead]
endif
]]></eval>
File: "equipment.str"
Line 27: Increase the "maxfinal" value from "50" to "100".
Line 219: Insert the Creation script shown below.
<creation><![CDATA[
~if this is natural equipment, initialize the equipped state
if (tagis[Equipment.Natural] <> 0) then
field[grIsEquip].value = 1
endif
~if this equipment is supposed to start out as equipped, initialize the state
if (tagis[Equipment.StartEquip] <> 0) then
field[grIsEquip].value = 1
endif
]]></creation>
Line 229: Change the Eval script priority from "1000" to "4000".
Line 584: Change the field type from "static" to "derived".
File: "miscellaneous.str"
Line 103: Insert the new lines of code below into the Finalize script.
@text = "{text ff0000}"
elseif (unspent > 0) then
File: "traits.str"
Line 50: Change the timing of the Bound script, assign it a name, and establish a "before" dependency, as shown below.
<bound phase="Traits" priority="1000" name="Bound trtUser"> <before name="Calc trtFinal"/><![CDATA[ @minimum = field[trtMinimum].value @maximum = field[trtMaximum].value ]]></bound>
Line 97: Change the timing of the Eval script from "9999999" to "5000".
Line 130: Change the timing of the Eval script and setup "before" and "after" dependencies, as shown below.
<eval index="2" phase="Traits" priority="10000"> <before name="Calc resLeft"/> <after name="Bound trtUser"/><![CDATA[ hero.child[resCP].field[resSpent].value += (field[trtUser].value - 1) * 7 ]]></eval>
Line 175: Change the timing of the Eval script and setup "before" and "after" dependencies, as shown below.
<eval index="2" phase="Traits" priority="10000"> <before name="Calc resLeft"/> <after name="Bound trtUser"/><![CDATA[
Line 253: Change the test from keying on the usage pool to the actual mode, as shown below.
~if the mode is creation, we're valid if (state.iscreate <> 0) then @valid = 1 done endif
File: "styles_output.aug"
Line 217: Insert the new style shown below.
<style
id="outDots">
<style_output
textcolor="202020"
font="ofntnormal"
alignment="left">
</style_output>
</style>
File: "styles_ui.aug"
Line 236: Insert the new resource definition shown below.
<resource
id="fntmenusm">
<font
face="Arial"
size="30"
style="bold">
</font>
</resource>
Line 268: Insert the new color resource definitions shown below.
<!-- color used for normal text throughout the ui -->
<resource
id="clrnormal">
<color
color="f0f0f0">
</color>
</resource>
<!-- color used for text on the static panel - not quite as bright -->
<resource
id="clrstatic">
<color
color="d2d2d2">
</color>
</resource>
<!-- color used for text in title labels -->
<resource
id="clrtitle">
<color
color="c0c0c0">
</color>
</resource>
<!-- color used for names of automatically added picks -->
<resource
id="clrauto">
<color
color="99efed">
</color>
</resource>
<!-- color used for disabled text -->
<resource
id="clrdisable">
<color
color="808080">
</color>
</resource>
<!-- color used for summary text that should be a little dimmer than normal -->
<resource
id="clrsummary">
<color
color="a0a0a0">
</color>
</resource>
<!-- color used for bright text -->
<resource
id="clrbright">
<color
color="ffff88">
</color>
</resource>
<!-- color used for warning text -->
<resource
id="clrwarning">
<color
color="ff0000">
</color>
</resource>
<!-- color used for prompt text inviting the user to change something -->
<resource
id="clrprompt">
<color
color="ffff00">
</color>
</resource>
<!-- color used for the 'buy for free' checkbox on buy / sell panels -->
<resource
id="clrchkfree">
<color
color="a8a800">
</color>
</resource>
<!-- color used for text on summary panels - a little dimmer than normal -->
<resource
id="clrsummtxt">
<color
color="d0d0d0">
</color>
</resource>
<!-- color used for labels when choosing advancements -->
<resource
id="clradvance">
<color
color="ffffff">
</color>
</resource>
<!-- color used for text on action buttons -->
<resource
id="clraction">
<color
color="000088">
</color>
</resource>
<!-- colors used in edit controls -->
<resource
id="clredittxt">
<color
color="d2d2d2">
</color>
</resource>
<resource
id="clreditbck">
<color
color="000000">
</color>
</resource>
<!-- colors used in menu and chooser controls -->
<resource
id="clrmenutxt">
<color
color="84c8f7">
</color>
</resource>
<resource
id="clrmenuslt">
<color
color="1414f7">
</color>
</resource>
<resource
id="clrmenubck">
<color
color="2a2c47">
</color>
</resource>
Numerous Places: Change the style to reference a named color instead of a literal color, switching from a "textcolor" attribute to a "textcolorid" attribute. The list of changes is given below.
- Line 282 - "clrtitle"
- Line 293 - "clrstatic"
- Line 303 - "clrnormal"
- Line 313 - "clrnormal"
- Line 323 - "clrnormal"
- Line 335 - "clrauto"
- Line 347 - "clrdisable"
- Line 359 - "clrbright"
- Line 371 - "clrwarning"
- Line 384 - "clrprompt"
- Line 394 - "clrnormal"
- Line 404 - "clrdisable"
- Line 414 - "clrprompt"
- Line 424 - "clrwarning"
- Line 434 - "clrnormal"
- Line 444 - "clrdisable"
- Line 454 - "clrwarning"
- Line 464 - "clrnormal"
- Line 474 - "clrdisable"
- Line 484 - "clrsummary"
- Line 494 - "clrnormal"
- Line 504 - "clrnormal"
- Line 514 - "clrsummtxt"
- Line 524 - "clrdisable"
- Line 534 - "clrsummary"
- Line 545 - "clrsummary"
- Line 556 - "clradvance"
- Line 568 - "clradvance"
- Line 582 - "clrnormal"
- Line 596 - "clredittxt"
- Line 597 - "clreditbck"
- Line 607 - "clredittxt"
- Line 608 - "clreditbck"
- Line 618 - "clredittxt"
- Line 619 - "clreditbck"
- Line 624 - "clrdisable"
- Line 635 - "clrnormal"
- Line 652 - "clrnormal"
- Line 669 - "clrnormal"
- Line 732 - "clrnormal"
- Line 805 - "clraction"
- Line 836 - "clraction"
- Line 867 - "clrnormal"
- Line 901 - "clraction"
- Line 937 - "clraction"
- Line 971 - "clraction"
- Line 981 - "clraction"
- Line 991 - "clraction"
- Line 1025 - "clraction"
- Line 1059 - "clraction"
- Line 1085 - "clrnormal"
- Line 1119 - "clrnormal"
- Line 1145 - "clrnormal"
- Line 1171 - "clrnormal"
- Line 1205 - "clrnormal"
- Line 1231 - "clrnormal"
- Line 1265 - "clrnormal"
- Line 1299 - "clrnormal"
- Line 1333 - "clrnormal"
- Line 1359 - "clrnormal"
- Line 1385 - "clrnormal"
- Line 1411 - "clrnormal"
- Line 1445 - "clrnormal"
- Line 1471 - "clraction"
- Line 1497 - "clraction"
- Line 1531 - "clraction"
- Line 1557 - "clraction"
- Line 1583 - "clraction"
- Line 1609 - "clraction"
- Line 1643 - "clraction"
- Line 1677 - "clraction"
- Line 1711 - "clraction"
- Line 1745 - "clraction"
- Line 1779 - "clraction"
- Line 1813 - "clraction"
- Line 1847 - "clraction"
- Line 1881 - "clraction"
- Line 1915 - "clraction"
- Line 1949 - "clraction"
- Line 1983 - "clraction"
- Line 2017 - "clrnormal"
- Line 2051 - "clrnormal"
- Line 2085 - "clrnormal"
- Line 2119 - "clrnormal"
- Line 2153 - "clrnormal"
- Line 2206 - "clrdisable"
- Line 2232 - "clrnormal"
- Line 2241 - "clrwarning"
- Line 2252 - "clrdisable"
- Line 2261 - "clrchkfree"
- Line 2270 - "clrnormal"
- Line 2311 - "clrnormal"
- Line 2358 - "clrmenutxt"
- Line 2359 - "clrmenubck"
- Line 2360 - "clrmenuslt"
- Line 2361 - "clrnormal"
- Line 2371 - "clrmenutxt"
- Line 2372 - "clrmenubck"
- Line 2373 - "clrmenuslt"
- Line 2374 - "clrnormal"
- Line 2375 - "clrwarning"
- Line 2386 - "clrmenutxt"
- Line 2387 - "clrmenubck"
- Line 2397 - "clrwarning"
- Line 2398 - "clrmenubck"
Line 470: Insert the new style definition shown below.
<!-- slightly smaller label that is left-aligned -->
<style
id="lblSmlLeft">
<style_label
textcolorid="clrnormal"
font="fntsmall"
alignment="left">
</style_label>
</style>
Line 1467: Insert the new style definition shown below.
<!-- Style used on the master button -->
<style
id="actMaster">
<style_action
textcolorid="clrnormal"
font="fntactsml"
up="actmastup" down="actmastdn" off="actmastup">
</style_action>
<resource
id="actmastup"
isbuiltin="yes">
<bitmap
bitmap="master_up.bmp"
istransparent="yes">
</bitmap>
</resource>
<resource
id="actmastdn"
isbuiltin="yes">
<bitmap
bitmap="master_down.bmp"
istransparent="yes">
</bitmap>
</resource>
</style>
Line 2380: Insert the the new style definitions shown below.
<!-- small menu portal -->
<style
id="menuSmall"
border="sunken">
<style_menu
textcolorid="clrmenutxt"
backcolorid="clrmenubck"
selecttextid="clrmenuslt"
selectbackid="clrnormal"
font="fntmenusm"
droplist="menuarrsm"
droplistoff="menuoffsm">
</style_menu>
<resource
id="menuarrsm"
isbuiltin="yes">
<bitmap
bitmap="menu_small_arrow.bmp">
</bitmap>
</resource>
<resource
id="menuoffsm"
isbuiltin="yes">
<bitmap
bitmap="menu_small_arrow_off.bmp">
</bitmap>
</resource>
</style>
<!-- small menu portal with coloring to indicate contents are in error -->
<style
id="menuErrSm"
border="sunken">
<style_menu
textcolorid="clrmenutxt"
backcolorid="clrmenubck"
selecttextid="clrmenuslt"
selectbackid="clrnormal"
activetextid="clrwarning"
font="fntmenusm"
droplist="menuarrsm"
droplistoff="menuoffsm">
</style_menu>
</style>