User contributions for Rob
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17 December 2008
- 07:2407:24, 17 December 2008 diff hist +14,692 N Refining the "Arcane" Tab (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The "Arcane" tab is currently very minimalist in nature. None of the special fields of powers are shown for selec...
- 07:2007:20, 17 December 2008 diff hist +9,224 N Synthesizing Descriptions for Display (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The description text that is shown to the user often includes more than the actual description text entered for e...
- 07:1807:18, 17 December 2008 diff hist +12,065 N Refining Arcane Backgrounds and Powers (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== There are a variety of special restrictions and handling that need to be performed for arcane backgrounds and pow...
- 07:1507:15, 17 December 2008 diff hist +3,252 N Add an "Arcane" Tab (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== With the basics of arcane powers now in place, we need to add a suitable tab where they can be managed by the use...
- 07:1407:14, 17 December 2008 diff hist +15,269 N More on Arcane Backgrounds (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== It's time to switch our focus back to arcane backgrounds so we can continue fleshing out their behavior. ===Mut...
- 07:1107:11, 17 December 2008 diff hist +7,156 N Revise Adjustments (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== With all of the basic building blocks for characters now in place, we can assess the various temporary and perman...
- 07:0907:09, 17 December 2008 diff hist +6,387 N Character Creation Logic (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== With all the basics now in place, it's a perfect time for us to get all of the basic character creation logic ful...
- 07:0607:06, 17 December 2008 diff hist +24,357 N Add an "Edges" Tab (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The next logical step in the evolution of the Savage Worlds data files is to add a tab for edges. Due to the clos...
- 07:0007:00, 17 December 2008 diff hist +3,343 N Incrementer Behavior (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== One glaring facet of the interface is that the incrementers used for attributes and skills are too narrow. While ...
- 04:0204:02, 17 December 2008 diff hist +13,398 N Revise "Basics" Tab (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now would be an excellent time for us to revise the "Basics" tab to contain the material we want it to show. In g...
- 03:5903:59, 17 December 2008 diff hist +13,211 N A Tab for Skills (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== In Savage Worlds, skills are a bit more complex that within the Skeleton files. For example, skills like "Knowled...
- 03:5603:56, 17 December 2008 diff hist +3,701 N Prune Extraneous Material (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now is an excellent time to do a little cleaning up of our data files. This is something that you should get in t...
- 03:5503:55, 17 December 2008 diff hist +6,483 N Revise Configuration Form (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== All of the most fundamental mechanics for the game system should now be in place, so we ought to start testing ev...
- 03:5203:52, 17 December 2008 diff hist −8 Savage Worlds Walk-Through →Creating the Savage Worlds Data Files
- 03:5103:51, 17 December 2008 diff hist +8,198 N Adding Edges (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== With the mechanics for edges in place, we now need to get them implemented. We'll keep them all together as a gro...
- 03:4403:44, 17 December 2008 diff hist +8,111 N Edge Support (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== In Savage Worlds, edges represent the beneficial counterparts of hindrances, and we now need to get them working....
- 03:3103:31, 17 December 2008 diff hist +4,743 N Countering Hindrances (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== When a user selects hindrances for a character, that character gains benefits to offset those hindrances. The hin...
- 03:2903:29, 17 December 2008 diff hist +8,530 N Adding Hindrances (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now that all of the mechanics are in place for hindrances, it's possible to actually define them. To keep them al...
- 03:2703:27, 17 December 2008 diff hist +6,666 N Hindrance Support (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now that we've got all the pieces in place that are depended upon, we can add support for hindrances, which are d...
- 03:2503:25, 17 December 2008 diff hist +7,829 N Encumbrance (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== In reviewing all of the hindrances and edges, there is an additional game mechanic that edges can influence: encu...
- 03:2203:22, 17 December 2008 diff hist +2,303 N Verifying Actor Pre-Requisites (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Before we can successfully implement hindrances and edges, there are a few facets of the actor that must be track...
- 03:2103:21, 17 December 2008 diff hist +5,166 N Races and Racial Abilities (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The next thing we should probably address is support for races and racial abilities. ===Component and Componen...
- 03:1903:19, 17 December 2008 diff hist +16 Resources (Savage) No edit summary
- 03:1803:18, 17 December 2008 diff hist +16 Derived Traits (Savage) No edit summary
- 03:1803:18, 17 December 2008 diff hist +16 Skills (Savage) No edit summary
- 03:1703:17, 17 December 2008 diff hist +16 Attributes (Savage) No edit summary
- 03:1703:17, 17 December 2008 diff hist +16 Traits (Savage) No edit summary
- 03:1703:17, 17 December 2008 diff hist +16 Initial Changes (Savage) No edit summary
- 03:1603:16, 17 December 2008 diff hist +16 The First Steps (Savage) No edit summary
- 03:1503:15, 17 December 2008 diff hist +6,939 N Basics of Arcane Backgrounds (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Arcane backgrounds are a rather fundamental aspect of the Savage Worlds game system. As such, we should setup han...
- 03:0703:07, 17 December 2008 diff hist +8,476 N Resources (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} There are a number of facets to the Savage Worlds game system that entail the tracking of a resource. Since those game mechanics ...
- 03:0403:04, 17 December 2008 diff hist +11,217 N Derived Traits (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} The next thing to address in our conversion process is the set of derived traits for Savage Worlds. There are a small number of d...
- 03:0103:01, 17 December 2008 diff hist +6,692 N Skills (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} Once attributes are working, we need to focus on the next most fundamental facet of the game system, working our way upwards so t...
- 02:5802:58, 17 December 2008 diff hist +2,647 N Attributes (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} Every game system has a core set of attributes, although they are sometimes referred to using a different term (e.g. stats, chara...
- 02:5502:55, 17 December 2008 diff hist +66 Traits (Savage) →Die Types for Traits
- 02:4602:46, 17 December 2008 diff hist +63 Traits (Savage) No edit summary
- 02:4402:44, 17 December 2008 diff hist +13,217 N Traits (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} When converting the Skeleton data files to the new game system, the first thing to address is the traits. So that's where we'll b...
- 02:1902:19, 17 December 2008 diff hist +5,570 N Initial Changes (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} When you finally get underway creating your data files, there are a few things that you must always do first, as outlined in the ...
- 01:4801:48, 17 December 2008 diff hist +2,070 Savage Worlds Walk-Through No edit summary
- 01:3501:35, 17 December 2008 diff hist +1,323 Develop Your Plan (Savage) No edit summary
- 01:1601:16, 17 December 2008 diff hist +1,055 Develop Your Plan (Savage) No edit summary
- 01:0401:04, 17 December 2008 diff hist +495 The First Steps (Savage) No edit summary
- 00:5900:59, 17 December 2008 diff hist +1,778 N Develop Your Plan (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Before writing any data files, it's critical that you first do your homework. If you launch into writing the data...
- 00:5700:57, 17 December 2008 diff hist +32 Savage Worlds Walk-Through →Creating the Savage Worlds Data Files
- 00:5600:56, 17 December 2008 diff hist +42 The First Steps (Savage) No edit summary
- 00:5500:55, 17 December 2008 diff hist +4,277 N The First Steps (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} Before you embark on this process, there are a number of important features of HL that you should be familiar with. ===Enable D...
- 00:4500:45, 17 December 2008 diff hist −1 Savage Worlds Walk-Through →What's Assumed
- 00:4400:44, 17 December 2008 diff hist 0 Savage Worlds Walk-Through No edit summary
- 00:4300:43, 17 December 2008 diff hist +532 Savage Worlds Walk-Through No edit summary
- 00:4000:40, 17 December 2008 diff hist +3,134 N Savage Worlds Walk-Through New page: {{context|Authoring Examples}} This section of the documentation outlines the evolutionary process of the Savage Worlds data files. It provides a technical walk-through of how the Skeleto...