User contributions for Rob
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17 December 2008
- 23:5423:54, 17 December 2008 diff hist +79 Revise "Basics" Tab (Savage) No edit summary
- 23:4223:42, 17 December 2008 diff hist +463 A Tab for Skills (Savage) No edit summary
- 23:3023:30, 17 December 2008 diff hist +4 Countering Hindrances (Savage) →Component and Component Set
- 23:2723:27, 17 December 2008 diff hist −359 A Tab for Skills (Savage) No edit summary
- 23:1423:14, 17 December 2008 diff hist +98 Revise Configuration Form (Savage) No edit summary
- 23:1123:11, 17 December 2008 diff hist +9 Revise Configuration Form (Savage) No edit summary
- 22:2922:29, 17 December 2008 diff hist −137 Data File Development Process →Take Snapshots Regularly
- 22:2322:23, 17 December 2008 diff hist −130 Data File Development Process →Take Snapshots Regularly
- 13:4413:44, 17 December 2008 diff hist +6 The First Steps (Savage) No edit summary
- 13:4313:43, 17 December 2008 diff hist +10 Savage Worlds Walk-Through No edit summary
- 13:4213:42, 17 December 2008 diff hist +420 Adding Edges (Savage) No edit summary
- 13:2713:27, 17 December 2008 diff hist +100 Edge Support (Savage) No edit summary
- 13:1913:19, 17 December 2008 diff hist −20 Countering Hindrances (Savage) No edit summary
- 13:1413:14, 17 December 2008 diff hist +35 Adding Hindrances (Savage) No edit summary
- 12:5012:50, 17 December 2008 diff hist +317 Hindrance Support (Savage) No edit summary
- 12:4012:40, 17 December 2008 diff hist +19 Encumbrance (Savage) No edit summary
- 12:3312:33, 17 December 2008 diff hist +25 Verifying Actor Pre-Requisites (Savage) No edit summary
- 12:2712:27, 17 December 2008 diff hist +892 Races and Racial Abilities (Savage) No edit summary
- 12:1912:19, 17 December 2008 diff hist +68 Basics of Arcane Backgrounds (Savage) No edit summary
- 12:1012:10, 17 December 2008 diff hist −12 Resources (Savage) No edit summary
- 12:0212:02, 17 December 2008 diff hist +178 Resources (Savage) No edit summary
- 11:5711:57, 17 December 2008 diff hist 0 Traits (Savage) No edit summary
- 11:5511:55, 17 December 2008 diff hist +11 Derived Traits (Savage) No edit summary
- 11:4511:45, 17 December 2008 diff hist +64 Derived Traits (Savage) No edit summary
- 11:3911:39, 17 December 2008 diff hist +633 Skills (Savage) No edit summary
- 11:3011:30, 17 December 2008 diff hist +564 The First Steps (Savage) No edit summary
- 11:2511:25, 17 December 2008 diff hist +18 Skills (Savage) No edit summary
- 11:2211:22, 17 December 2008 diff hist +163 Attributes (Savage) No edit summary
- 11:0711:07, 17 December 2008 diff hist −10 Traits (Savage) No edit summary
- 10:1310:13, 17 December 2008 diff hist +782 Existence Tag Expression No edit summary current
- 10:0510:05, 17 December 2008 diff hist +244 Tag Terms →Explicit Scope Restrictions
- 09:5609:56, 17 December 2008 diff hist +844 Advanced Script Handling →Multiple Tasks with Identical Names current
- 09:4309:43, 17 December 2008 diff hist +469 How Visual Elements Behave →Rectangular Region current
- 09:3609:36, 17 December 2008 diff hist +42 Entities and Gizmos No edit summary current
- 09:2609:26, 17 December 2008 diff hist +80 Unique Ids No edit summary current
- 08:0808:08, 17 December 2008 diff hist 0 XML Files →Basic XML Terminology current
- 08:0608:06, 17 December 2008 diff hist +61 Savage Worlds Walk-Through No edit summary
- 08:0208:02, 17 December 2008 diff hist +4,351 N Fright (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Fright is a Savage Worlds mechanic that works very similarly to injuries. If a character suffers a severe enough ...
- 08:0008:00, 17 December 2008 diff hist +12,148 N Injuries (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Savage Worlds includes the notion of injuries that can be attributed to characters, with corresponding penalties ...
- 07:5707:57, 17 December 2008 diff hist +6,611 N Conferring Edges and Hindrances (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== There are a handful of interesting mechanics in Savage Worlds that all hinge on a similar capability within the d...
- 07:5607:56, 17 December 2008 diff hist +11,951 N Special Weapons (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now that all the basic gear is in place and being handled properly, we can go back and start adding special kinds...
- 07:5307:53, 17 December 2008 diff hist +2,553 N Natural Weapons (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== When we added races earlier, we made a note to add their natural weapons after everything was in place for weapon...
- 07:5307:53, 17 December 2008 diff hist +10,085 N Gear and Load Limit (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== All of the gear that characters carry is now in place, so it's an excellent time to re-visit something we didn't ...
- 07:5107:51, 17 December 2008 diff hist +13,057 N Armor (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now that weapons are operational, we might as well switch our focus to armor and shields. ===Armor Categories==...
- 07:4707:47, 17 December 2008 diff hist +35,138 N Weapons (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now that basic gear is in, this section will examine a more complex type of equipment: weapons. We'll continue wi...
- 07:3807:38, 17 December 2008 diff hist +12,075 N Equipment (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The Savage Worlds data files are starting to come together nicely now. However, we still have a few significant t...
- 07:3507:35, 17 December 2008 diff hist +6,328 N Revise Journal Tab (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== We've got advancements in place, but advancements are dependent upon the accumulation of experience points (XP). ...
- 07:3307:33, 17 December 2008 diff hist +27,685 N Advancement Support (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The Savage Worlds game system uses a character advancement system that requires each separate advancement be perf...
- 07:2807:28, 17 December 2008 diff hist +3,851 N Revamp the "Static" Form (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The area across the top of the main Hero Lab window is referred to as the "static" panel, and now is an excellent...
- 07:2707:27, 17 December 2008 diff hist +17,495 N Damage (Savage) New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The next facet of the Savage Worlds game system that we're going to address is the management of damage. In Savag...