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  • The data file is where you'll be defining all of the top-level elements that the user will directly control. This includes v All data files have the ".dat" file extension and are loaded after all of the structural files have defined the framework for the game system.
    6 KB (977 words) - 13:47, 10 November 2017
  • ...r is defined via the use of the "chooser_table" element. The complete list of attributes for this element is below. |Id – Specifies the unique id of the component that all selectable objects must be derived from.
    15 KB (2,402 words) - 14:34, 10 November 2017
  • ...c facets and are therefore always read-only in behavior. The complete list of target references for thing is presented in the table below. |(Right, String) Returns the unique id of the thing as a string. This can be extremely handy when synthesizing tag te
    10 KB (1,542 words) - 11:06, 5 September 2014
  • ...t in behavior, with the only real difference being that the dynamic facets of picks don't exist for things, resulting in many valid actions for picks bei ...context. From within a "thing" context, you can utilize the following set of valid context transitions:
    13 KB (2,011 words) - 11:07, 5 September 2014