Difference between revisions of "Manipulation of Visual Elements"

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==Overview==
 
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*{{fl|Screen Vs. Print Output}}
 
*{{fl|Screen Vs. Print Output}}
 
*{{fl|How Visual Elements Behave}}
 
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*{{fl|The Positioning Sequence}}
 
*{{fl|Positioning Portals Within Templates}}
 
*{{fl|Positioning Portals Within Templates}}
 
*{{fl|Dynamically Changing Styles}}
 
*{{fl|Dynamically Changing Styles}}
*{{fl|Tables Auto-Size Themselves}}
 
 
*{{fl|Keyboard Tab Order}}
 
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*{{fl|Rendering Templates and Layouts}}
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Latest revision as of 21:22, 19 December 2013

Context: HL KitBasic Concepts and Terminology 

Overview

In addition to getting the underlying game mechanics correct, you'll also need to effectively present the information to the user and allow him to create a character. The overall hierarchy of visual elements has already been described. This section delves into the process of successfully manipulating those visual elements to achieve an interface that works smoothly.

Topics

There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.