Difference between revisions of "Manipulation of Visual Elements"
From HLKitWiki
(New page: Category:Basic Concepts and Terminology [Context: HL Kit
Basic Concepts and Terminology] ==Overview== In addition to getting the underlying game mechanics correct...) |
(→Topics) |
||
Line 10: | Line 10: | ||
There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below. | There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below. | ||
− | *{{fl|Screen Vs. Output}} | + | *{{fl|Screen Vs. Print Output}} |
*{{fl|How Visual Elements Behave}} | *{{fl|How Visual Elements Behave}} | ||
*{{fl|Positioning Portals Within Templates}} | *{{fl|Positioning Portals Within Templates}} |
Revision as of 17:59, 18 November 2008
[Context: HL Kit Basic Concepts and Terminology]
Overview
In addition to getting the underlying game mechanics correct, you'll also need to effectively present the information to the user and allow him to create a character. The overall hierarchy of visual elements has already been described. This section delves into the process of successfully manipulating those visual elements to achieve an interface that works smoothly.
Topics
There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.