Difference between revisions of "Manipulation of Visual Elements"
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|Basic Concepts and Terminology
Revision as of 00:35, 22 November 2008
In addition to getting the underlying game mechanics correct, you'll also need to effectively present the information to the user and allow him to create a character. The overall hierarchy of visual elements has already been described. This section delves into the process of successfully manipulating those visual elements to achieve an interface that works smoothly.
There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.