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  • .... A separate hierarchy is maintained for both structural information (e.g. actors, picks, gizmos, minions, etc.) and visual information (e.g. panels, layouts
    10 KB (1,572 words) - 16:21, 1 March 2011
  • ...For the purposes of data file authoring, the "hero" context applies to all actors, whether they be leads, masters, or minions. {{important}}Actors also support [[Container Target References|all general container target ref
    5 KB (779 words) - 06:15, 7 December 2008
  • |(Right, Number) Returns the total number of actors within the portfolio, including all minions.<br>
    3 KB (467 words) - 06:19, 7 December 2008
  • ...hat exists within the current container. This transition is only valid for actors, since gizmos do not possess usage pools.<br>
    23 KB (3,626 words) - 11:06, 5 September 2014
  • ...For the purposes of data file authoring, the "hero" context applies to all actors, whether they be leads, masters, or minions. {{important}}Actors also support [[Container Target References|all general container target ref
    8 KB (1,329 words) - 16:25, 7 December 2008
  • ...own set of amendments, so it is perfectly valid to have multiple different actors with different amendments to the same thing.
    13 KB (2,011 words) - 11:07, 5 September 2014
  • |(Right, Number) Returns the total number of actors within the portfolio, including all minions.<br> ...the given ''id''. This value is globally defined, outside the scope of any actors, and it is persistent. The state of all global values is saved with the por
    6 KB (869 words) - 02:25, 12 May 2009
  • ...a very specific purpose. When the user triggers the integration of pending actors into an existing combat within the Tactical Console, this script allows the
    1 KB (226 words) - 01:59, 20 February 2009
  • ...ck of an actor in the combat as its initial context. It is invoked for all actors in the combat (non-combatants are ignored), and that is done before the New
    1 KB (208 words) - 01:59, 20 February 2009
  • ...ck of an actor in the combat as its initial context. It is invoked for all actors in the combat (non-combatants are ignored), being performed after any NewCo
    1 KB (204 words) - 01:59, 20 February 2009
  • ...mbol. The second initiative value is the tie-breaker to be used if the two actors have the exact same primary initiative score. For example, in the d20 Syste
    2 KB (333 words) - 02:00, 20 February 2009
  • ...le in another situation. If don't have enough cards to pass out to all the actors, we need to re-shuffle the deck to ensure we do have enough cards. We can c ~if we don't have enough cards left for all actors, force a re-shuffle
    21 KB (3,532 words) - 01:15, 27 January 2009
  • ...ple" component set. And since the thing needs to perform its checks on all actors, we assign it the "Helper.Bootstrap" tag to ensure it gets automatically ap
    13 KB (1,972 words) - 00:08, 23 December 2008
  • ...use-over icons are arrayed across the bottom. Buttons to switching between actors and move gear are down the right side. We need to figure out what additiona
    18 KB (2,816 words) - 20:32, 9 February 2009
  • ...ts. The image is placed on the left for actors that are allies of the PCs. Actors that are NPCs and/or established enemies of the PCs are have their portrait
    12 KB (2,027 words) - 04:38, 31 January 2009
  • ...s allows one-time handling at the start of a combat or turn that spans all actors.
    9 KB (1,482 words) - 00:39, 12 May 2009
  • ...ck of an actor in the combat as its initial context. It is invoked for all actors in the combat (non-combatants are ignored). This allows the author to reset
    1 KB (202 words) - 01:18, 12 May 2009

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